We're sending out a few preliminary questions to get organized on our end, but the official surveys will be through BackerKit, and they will be sent out Q1 2018, with physical rewards likely being sent out early Q2 2018 ! Don't forget to join us on our Livestream tomorrow on Twitch! PayPal and Nuuvem links on the Campaign page are also still active - get them before they're gone! :) When are the Rewards going to be shipped? We will soon move these to a Founders program on our website. "Slacker Backer" options are currently available at Backerkit: Still a bit rough, but it's a good sign for things to come! Hey, I'm an Alpha tier backer (or higher), where's my key?Īll Alpha keys were sent last Sunday! If you didn't get yours, please check your Promo or Spam folders - still no key? Contact us as soon as possible by messaging David here on Kickstarter. Look at this eye-less and arm-less Jimmy move! Not creepy at all! We have even been playing games together (there's a Warframe clan now, oh my). It is always active and a lot of fun, and me and the dev team hang around there quite often. Speaking of talking to you Hunters, I highly recommend you join our Discord server if you haven't already. We are very interested in hearing what you think, so we are sharing the concept before any actual work has been put into it. We are not revealing or promising a new game feature, just a possible one. Since the last weeks have been kind of slow, why don't we spice them up a bit? I've been working on some high-concepts for Endgame systems and activities in Relic Hunters to make sure you will have plenty to do after you're done with the story!Įvery great RPG needs customizable and deep progression systems to keep you enthralled with goals and pet projects of your own! I've outline an idea for one such system called "The Item World", and you can check it out at this link.ĭisclaimer: these ideas are CONCEPT ONLY! They are for open discussion and will not be implementented as-is, or at all. There will be four riddles, one for each key, with increasing difficulty! Let's talk about Endgame? Tip: there will be a Relic Hunters-related riddle to be solved! The first letter of the answer to the riddle will be used to complete the key, so make sure your Relic Hunters knowledge is sharp. You can check our progress in real-time at our public Trello board: Our current goal is to have a new version of the Demo this weekend with rudimentary controls and start a back-and-forth discussion with our Alpha tier backers about how it feels. We still have to figure out things like the behavior of the camera, the laser sight, how much aim assist / auto-aim to use, etc. For mouse & keyboard we think we nailed it - your feedback gave us that confidence! We will need your feedback again for the controller support. There is a lot of polish and care that goes into making the controls feel good when you play. "Playable" is not the same thing as "done", of course. We are also working on controller support, and the game is currently playable with gamepads. Keys can now be completely remapped, with up to 2 keys for each command. We have begun work on actual new features, and first in line are Input-related stuff. Good news: the game is now much more stable, and we have a lot of confidence that we can move forward without any major hiccups. Cleaning up and maintenance are super important, though, and make up a much bigger part of game development than many people imagine! Open Development Week #3: Controller Support + Endgame DiscussionĪs expected, the last couple of weeks of development have been.
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