I personally think not having enough hard core fans of old video games is the only limitation to begin with. So nobody has figured out how to change the map yet? You can replace the graphic relatively easily in Shishi AFAIK, and even move and alter the various dots and paths on the map, but that's more difficult, Has anybody figured out how to edit the FFT world map yet? and comes with a lot of limitations like being unable to turn town dots into random dots and vice versa, so you wouldn't be able to establish more town or random field locations than what currently exists in FFT. It's a pretty overambitious idea coming just from seeing a single sprite, and you may want to temper your expectations a bit there. We're talking roughly a decade's worth of work, which includes a lot of time simply spent on learning how to do the work. Quote from: Nyzer on July 28, 2022, 05:26:26 pmThe effort to remake Golden Sun in FFT would be so monumental as to be completely infeasible, especially when the only existing custom resource for it is a single sprite We would need a large coalition of sprite an pixel artists to do this. (With nothing to disable the trigger, you wouldn't be able to leave the town at all until the month had passed.) Using LoadAddress, it's possible to check Ramza's current job in the event, and show a brief clip of him walking through town as a few units watch him and go "I like the cut of that guy's jib" if he matches, or "We don't like yer type around here, son" if he doesn't, with the latter triggering the battle. The closest you'd get to that would probably be to trigger events in certain cities on certain months, and include variable edits in those battles that would make a note of which enemy guild you've just encountered to prevent you from fighting them again until after fighting a different group. Looking at the World Conditional commands in the Conditionals spreadsheet, it can check variables for values, check whether you have a certain special unit (according to spritesheet, I'd assume), the amount of gil you have, what date it is, how many casualties you have, Ramza's Br or Fa, something about choices, and something about "DDEntry". However, the criteria doesn't include anything to do with a unit's current job. Quote from: nitwit on August 01, 2022, 07:39:29 pmcan you make conditional repeating encounters on blue dots? That isn't quite what was being asked, but it's close enough to a random battle (and probably wouldn't be noticed as different by the end user) that it could be a cheap workaround for this limit. You could use it to farm crystals and gear from the aforementioned classes. Trade cities: lightly armored and exotic warriors. Town Guild being the type of enemy in each fight.Ĭastles: armored warriors and dedicated warriors. If not random, can you make conditional repeating encounters on blue dots? I've thought about making guild checkpoints that trigger if Ramza's class doesn't match the classes which that town equips, with the option to pay up or fight them. You can replace the graphic relatively easily in Shishi AFAIK, and even move and alter the various dots and paths on the map, but that's more difficult, and comes with a lot of limitations like being unable to turn town dots into random dots and vice versa, so you wouldn't be able to establish more town or random field locations than what currently exists in FFT. Quote from: Nyzer on July 28, 2022, 05:26:26 pmTo actually answer the question, yes.
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